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We Are Human Enemy - Character Design

During my internship at KeokeN Interactive I had the opportunity to design and model the enemy characters present in their prototype for We Are Human! I learned so much during this project and the internship as a whole, especially thanks to Gerben Pasjes and Jeremy Diederich.
Rigging was done by Jill Slor and animations by Daphne Zwarts.

First round of sketches, inspired by antiviral cells.

First round of sketches, inspired by antiviral cells.

Went for a darker look, inspired by Y2K Metalheart design.

Went for a darker look, inspired by Y2K Metalheart design.

I made the 3D models as well! Used the Unreal mannequin as a base to build on top of.

I made the 3D models as well! Used the Unreal mannequin as a base to build on top of.

In-engine screenshots. Gerben Pasjes tweaked the shaders to make them look extra cool :)

In-engine screenshots. Gerben Pasjes tweaked the shaders to make them look extra cool :)